Dragon Age: The Veilguard is the fourth major entry in BioWare’s acclaimed fantasy RPG series. Set ten years after Dragon Age: Inquisition, the game offers new regions within Thedas, deep character-driven storytelling, and fast-paced action combat with cinematic presentation.
Scope of Work
- Animation: In-game locomotion cycles, combo attacks, death animations, NPC behaviors, gesture animations
- Cinematics: Motion capture cleanup, prop animation for cinematic sequences
- Creatures: Hand-keyed creature animations with muscle-driven weight and fluid arcs for realism
- VFX: Real-time environmental effects (waterfalls, fire, magic), character ability effects, and cinematic FX using Frostbite; final phase debugging and polishing of VFX
- Pipeline: Motion Builder for mocap cleanup; Maya for hand-keyed creature animation
Publisher
EA
Developer
BioWare
Services Provided
Animation
VFX