Name: Sabyasachi Bose
In the industry: 14 Years
With Technicolor Games: Over 6 Years
First Game worked on: H-Hour: World’s Elite (PC)
I have been fortunate to work with some great artists, teams and co-workers in the industry and on so many different type of projects. It feels that the journey has just started and there are so many things to explore and experience.
How did your career begin?
I started my career working on Disney’s Tinkerbell movies as a CFX artist which was a great learning experience. I pursued VFX and CFX as my specialized skill where I was involved in multiple animated movies, TV series, cinematic and commercials. In 2015, I started exploring game engines and got an opportunity to work on Unreal for a game project. Fascinated by the workflow and power of game engine and having keen interest in gaming, in 2016 I have shifted to work on gaming and real-time projects.
What is your most memorable moment working at Technicolor Games?
Working on the full development cycle of some amazing Game and Cinematic experiences for VR and AR. It was fun, challenging and a big learning experience which helped me to grow and discover many of my skills.
What is it like working at Technicolor Games?
At Technicolor Games we to work on all types of projects. It provides a platform for all the artists to work, learn and grow in many different ways.
What are you excited about for the future?
The games industry is growing more than ever and with the advancement of game engines today, it’s opened up a lot of possibilities and business opportunities in all kinds of sectors.
What advice could you give to someone wanting to join the industry?
There is a huge demand for skilled people in the gaming space. The best part is that technology is available to everyone to learn and experiment on their own. So be passionate, and thoughtful and learn from every step of your experience.