Name: Ratheesh Kalathil
Title: Principal Artist
Department: Concept Art
In the industry: 22 Years
With Technicolor Games: 10 Years
First Game worked on: Starlink
Without a pencil and a piece of paper, I would be out of breath. I am thrilled to be where I am
Sketching was my passion since I was a child; The only class I enjoyed was drawing. I used to skip other classes and sit with my drawing teacher during the day working away on new designs. In the year 2000, after finishing my diploma, I began working as a 2D animator.
How did your career begin?
After completing my adiploma in 2000, I started working as a 2D animator. I spent 5 years as a 2D animator. After that, I moved to Bangalore and started working as a Concept Artist for several animation and game studios. In 2012, I started working at Technicolor Games.
What is your most memorable moment working at Technicolor Games?
At Technicolor Games, I have the opportunity to work on a variety of projects as a Concept Artist, Story Board Artist, Character Designer, and so on.
One of my most memorable moments was to work on an EMMY nominated project which I produced a story board for.
What is it like working at Technicolor Games?
Technicolor is a fantastic place to collaborate on AAA games, mobile games, VR experiences, and many other kinds of content. Artists are given many opportunities to showcase their work and talent. Learning and exploring new topics are encouraged day in and day out.
What are you excited about for the future?
For me personally, I hope to continue working on some of the greatest video games in the industry with some of the best clients.
What advice could you give to someone wanting to join the industry?
You can achieve your goals if you work hard and are passionate about what you do. You will become a better artist if you continue to learn and enhance your talents.
Ratheesh is extraordinarily gifted and incredibly motivating. It’s delightful to see him draw. He has taught us all a lot of things. He regularly shares ideas and offers a short sketch to enhance the aesthetic of any concept art or maybe he simply needs an excuse to draw more. Overall, he is a key team player who is working to raise the team’s concept art quality standards.