Name: Guruprasad Kochukrishnan
Title: Senior Supervisor
Department: Games Animation
In the industry: 18+ years
With Technicolor Games: 17 years
First Game worked on: God of War II
Humanity and creativity are a wonderful combination for anyone to have and I was so lucky to be surrounded by artists of that kind. Technicolor Games brings joy to me both in my work and in my personal life. 17+ years here speaks for itself.
Like many others, as a child I always enjoyed watching the Tom and Jerry cartoon series. The comedy and the timing of the clips had a big influence on me.
After B-Tech graduation, I worked for a 2D Animation firm which opened a new world for me. It was initially supposed to be a temporary job but I never wanted it to end due to the happiness I gained working in this field.
Being a self-learner, I enjoyed exploring the different styles of 2D and 3D Animation. After a couple of small studios, I joined what was then called “Paprikaas” (now Technicolor Games) and worked in episodic TV. During this time, artists from different teams were called in occasionally for the Games projects and it was here I gained a consistent slot.
It was only a matter of time before the Games Animation team officially formed, and I was lucky to be around some seriously talented people who helped me grow as an artist and an individual.
Beyond work, I find peace in badminton and football.
How did your career begin?
My career started in my last years of B-Tech graduation, where I used to create animation clips in Flash 2D as a way to make fun of my mates.
Around the same time, I got a temporary job in an Animation firm and started drawing and referring to Disney movies for inspiration. Then in Bangalore, I worked in a 2D startup studio where I practiced 3D Animation after work, this helped me eventually get a role in Paaprikaas Studios.
What is your most memorable moment/project working at Technicolor Games?
I was fortunate enough to work on God of War II back in 2006. Then in a full circle, 11 years later I was assigned another God of War project in which the protoganist (Kratos), now much older, trains his son. I find that Kratos and the God of War evolution have many similarities with my own career, so it feels like there’s a parallel story.
Coincidentally, the Director, Producer, Head of Department and I returned to the same project and reunited.
What is it like working at Technicolor Games?
As one of the first employees in the Games division, I have seen many changes within the life cycle of the team. But from my personal experience, Technicolor Games has always consisted of skilled artists who put high-quality work and client requirements first.
What are you excited about for the future?
The dynamic nature of the company has provided us with many learning opportunities and now Technicolor Games is focusing on Games like never before, we are getting ready for bigger strides into the future. There’s never a dull moment!
What advice could you give to someone wanting to join the industry?
More than ever before technology is undergoing rapid growth, so it’s essential to keep yourself updated with the latest industry trends. There is a lot of information around but keep a clear goal for yourself and what your specialism is so that you have something to work towards.
Keep working hard, learn each day, stay focused and create original content.
What does Guru’s manager say:
Guru has played a pivotal role in expanding the team by nurturing the right talents and showing them a career path. His passion and work have brought in new leads for the team to experience and over 15 years Guru has not only grown in his career, but has contributed to the team’s growth too. He is a highly valued and appreciated member of the team.Selvam Venkatesan (Head of Animation)
If you are interested in working at Technicolor Games we’d love to hear from you – please check out our current vacancies.